graphics - How do mipmapping, anti-aliasing and anisotropic filtering contribute to rendering quality? - Game Development Stack Exchange
Por um escritor misterioso
Descrição
To my understanding, mipmaps exist to save on computations and memory when textures are far away. In an ideal world, we wouldn't want them. We'd just use the same high quality textures far away and
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Nintendo 64 Architecture
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Large Scene Rendering
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Bart Wronski Technology, programming, art, machine learning
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