Alexander Alekhin - Procedural Wet Shader

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I tried to make in Houdini a procedural shader for wet surfaces with water ripples based only on the shading context without using dynamics. Render with the help of a mantra with one HDRI on lighting. In principle, where honest collisions of particles
Alexander Alekhin - Procedural Wet Shader
eben van tonder, Author at Earthworm Express - Page 3 of 22
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
PDF) Chess Life (1951) Nilson José Espíndola Pereira
Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
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Alexander Alekhin - Procedural Wet Shader
Effect of pH and Stream Order on Iron and Arsenic Speciation in Boreal Catchments
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