Developers now have access to more DX12 features, such as DirectX
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Microsoft has added some new features to DirectX 12 that developers can use in their games. Alongside these features, developers can now access a new tier of DirectX Raytracing effects and Mesh Shaders. DXR tier 1.1 is a superset of tier 1.0. Microsoft suggests game developers to start building their raytracing solution based on the … Continue reading Developers now have access to more DX12 features, such as DirectX Raytracing tier 1.1 & Mesh Shader →

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