Implement data persistence between scenes - Unity Learn
Por um escritor misterioso
Descrição
In this tutorial, you’ll learn how to use data persistence to preserve information across different scenes by taking a color that the user selects in the Menu scene and applying it to the transporter units in the Main scene. By the end of this tutorial, you will be able to: Ensure data is preserved throughout an application session by using the Unity DontDestroyOnLoad method Recognize when to use static classes, singletons, and static variables to implement data persistence Modify a GameObject with a script that contains the variables to be saved between Scenes
Persistent Data Between Scenes: How To Use PlayerPrefs in Unity, by Zach C
How to save data between Scenes in Unity
GitHub - mikeroyal/Unity-Guide: Unity Engine Guide
Persisting Objects
Unity - Manual: Scenes
The future of 3D just took a huge hit: Unity's new per-install pricing, Blog
unity - What is the proper way to handle data between scenes? - Game Development Stack Exchange
How to use Oculus Spatial Anchors in Unity to add persistent virtual objects to your physical world - The Ghost Howls
How to load a scene in Unity - Game Dev Beginner
How to load a scene in Unity - Game Dev Beginner
Rendering like Butter - a Confluence Whiteboards Story - Atlassian Engineering
Heroic Labs Documentation
Understand Firebase projects
de
por adulto (o preço varia de acordo com o tamanho do grupo)