PDF] Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
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Semantic Scholar extracted view of "Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play" by Ryan Perry et al.
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Social gaming: A systematic review - ScienceDirect
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New motivations: Change over time in motivations for mobile gaming
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Full article: Compensatory video gaming. Gaming behaviours and
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Digital Media in the Adolescent Developmental Context (Part II
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Critical Thinking Tools.pdf - Pabs
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PDF) How Passion for Playing World of Warcraft Predicts In-Game
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Blog - iThrive Games
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PDF) A Psychological Exploration of Engagement in Geek Culture
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Frontiers Role of social capital in adolescents' online gaming
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Cooperate to play: How in-game cooperation knowledge impacts
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