c# - Developing in Unity with XR Ray Interactable, selected objects can't be detected in different function within same script - Stack Overflow

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This is my current script to hide a selected object with a press of a button (UI). The button has an onClick function assigned to Hide() and the SelectObject function is assigned to the object Select
c# - Developing in Unity with XR Ray Interactable, selected objects can't  be detected in different function within same script - Stack Overflow
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c# - Developing in Unity with XR Ray Interactable, selected objects can't  be detected in different function within same script - Stack Overflow
c# - Developing in Unity with XR Ray Interactable, selected objects can't be detected in different function within same script - Stack Overflow
c# - Developing in Unity with XR Ray Interactable, selected objects can't  be detected in different function within same script - Stack Overflow
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c# - Developing in Unity with XR Ray Interactable, selected objects can't  be detected in different function within same script - Stack Overflow
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c# - Developing in Unity with XR Ray Interactable, selected objects can't  be detected in different function within same script - Stack Overflow
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c# - Developing in Unity with XR Ray Interactable, selected objects can't  be detected in different function within same script - Stack Overflow
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c# - Developing in Unity with XR Ray Interactable, selected objects can't  be detected in different function within same script - Stack Overflow
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c# - Developing in Unity with XR Ray Interactable, selected objects can't  be detected in different function within same script - Stack Overflow
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c# - Developing in Unity with XR Ray Interactable, selected objects can't  be detected in different function within same script - Stack Overflow
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