TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub

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Descrição

Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
So i recently got yuzu to emulate totk, but i have this problem with the lighting/shading, i tried changing the settings but it keeps coming back, what should i do? (Im using
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Huge lag-spike when opening some chests in moog houses · Issue #1144 · LunaPixelStudios/Better-MC · GitHub
de por adulto (o preço varia de acordo com o tamanho do grupo)