SOLVED] Normal maps disappear behind shadows - Help & Support - PlayCanvas Discussion
Por um escritor misterioso
Descrição
Hey, I’m new to PlayCanvas and face an issue with shadows affecting normal maps on my ground. Apparently normal maps only show with a light source. As shadows are the absence of light it makes sense for the normal maps to disappear in that case. However the shadows aren’t completely dark, as there is also IBL by the skybox present in my scene. Shouldn’t the bumps by the normal map be visible then? To me it looks odd. Is there a way to keep normals going beneath shadows? Some layer order or
PlayCanvas End-to-End : the quick version - GitNation
Baking artifact-free lightmaps on the GPU « Mr F
temperatures are high and unwinding with a cool ice tea
Use depth bias for shadows in deferred shading - Game Development
Lightmap Texture Support · Issue #39 · playcanvas/playcanvas-gltf
Building the Interconnected, Traversable Metaverse - GitNation
Having a problem with normal map shadows. : r/godot
Unity 5.3.2 Pro, no Shadows - Stack Overflow
Tutorial 16 : Shadow mapping
de
por adulto (o preço varia de acordo com o tamanho do grupo)