How 'God of War' Made Accessibility a Core Part of Its Game Design

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For the 'Ragnarok' sequel, Santa Monica Studio incorporated regular feedback from disabled gamers, hosted public conversations on social media, and more.
How 'God of War' Made Accessibility a Core Part of Its Game Design
How 'God of War' Made Accessibility a Core Part of Its Game Design
How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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