9.2 Serious games and gamification – Teaching in a Digital Age
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9.2 Serious games and gamification – Teaching in a Digital Age: Third Edition – General
4.8 Making decisions about teaching methods – Teaching in a Digital Age: Third Edition – General
[Gee, James Paul] on . *FREE* shipping on qualifying offers. What Video Games Have to Teach Us About Learning and Literacy. Second
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
Teaching in a Digital Age: Second Edition (2019)
Serious games: current uses and emergent trends
Serious games: current uses and emergent trends
Teaching in a Digital Age: Third Edition – General – Simple Book Publishing
9.3 Virtual and augmented reality – Teaching in a Digital Age: Third Edition – General
Gamification in Education
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