Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - IT Hare on Soft.ware
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Descrição
Table of Contents of the upcoming book on various aspects of game development and deployment, from business requirements to bot fighting
Contents of “Development and Deployment of Multiplayer Online
If they wrote it in a book, it MUST BE GOOD CODE! Or How many
MOG GDD (a.k.a. Business Requirements) - IT Hare on Soft.ware
TCP and Websockets for Games - IT Hare on Soft.ware
Contents of “Development and Deployment of Multiplayer Online
Contents of “Development and Deployment of Multiplayer Online
C++ for Games: Performance. Allocations and Data Locality - IT
If they wrote it in a book, it MUST BE GOOD CODE! Or How many
Journaled Flash Storage – Emulating EEPROM over Flash, ACID
Development and Deployment of Multiplayer by Hare, 'No Bugs
Network Programming: Socket Peculiarities, Threads, and Testing
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