The Splinter Cell Remake Has a Game-Changing Choice to Make
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It’s been confirmed that the remake of the original Tom Clancy’s Splinter Cell won’t employ open-world level design, which is a blessing – if there’s one Ubisoft character who’d look ridiculous climbing a radio tower, it’s protagonist Sam Fisher. “We are going to keep it linear like the original games, not make it open world,” Ubisoft has remarked. But the question remains: just how linear? I suspect they’re referring to the way that, from the third Splinter Cell game onwards, you tackled each map in turn. But that’s not the way things were in the original Splinter Cell. In that […]

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