Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom

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During a recent interview, Sonic Team lead Takashi Iizuka shared the dev team
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers: Producer Takashi Iizuka discusses the new open zone game - ntower - Dein Nintendo-Onlinemagazin
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
TGS 2022]Takashi Iizuka and Morio Kishimoto Say Sonic Frontiers Marks the Start of the 3rd Generation of Sonic Games In Interview - GamerBraves
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
How Sonic Frontiers Came to Be an 'Open-Zone' Game
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers - Wikipedia
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Famitsu Translation: Preview of Sonic Frontiers after 6 hours of playing. The game cycle and the exhilaration of the new Sonic. A masterpiece that erases the bitterness of open world gaming! –
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers (2022) [Switch] critique - The Pixels
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Interview: The Open Zone was the result of several times the usual amount of test play and scathing criticism [TGS2022] (September 26, 2022) – Windii's Brownie Hideout
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers – News, Reviews, Videos, and More
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
SEGA's Takashi Iizuka talks open-zone in new Sonic Frontiers interview - Tails' Channel
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