Quake III & the reciprocal square root

Por um escritor misterioso

Descrição

In the C source code of the famous game “Quake III — Arena” you can find an incredibly efficient piece of code that seems totally insane and incomprehensible! It is the code for computing the…
Quake III & the reciprocal square root
Quake III & the reciprocal square root
Quake III & the reciprocal square root
Fast reciprocal square root in 1997?! - Shane Peelar's Blog
Quake III & the reciprocal square root
Quake III & the reciprocal square root
Quake III & the reciprocal square root
Quake III Arena - Wikipedia
Quake III & the reciprocal square root
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Quake III & the reciprocal square root
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Quake III & the reciprocal square root
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Quake III & the reciprocal square root
How Fast Inverse Square Root actually works - Preetham
Quake III & the reciprocal square root
Is Fast Inverse Square Root still Fast?
Quake III & the reciprocal square root
Revisiting The Fast Inverse Square Root - Is It Still Useful
Quake III & the reciprocal square root
Fast reciprocal square root in 1997?! - Shane Peelar's Blog
Quake III & the reciprocal square root
Quake III's Fast Square Root - That One Game Dev
Quake III & the reciprocal square root
The Legendary Fast Inverse Square Root, by Shaw, Hard Mode
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