Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
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Thought I’d just post another use case I made a while ago. This one uses a trained model of Othello from this simplified implementation of Alpha Zero made by some guys from Stanford. Apparently you can change the rules to train other 2-person board games. I think their implementation may be a bit buggy. But seems to work OK. Background: Alpha Zero is Deep Mind’s (now owned by Google) board game AI. Which superseded Alpha Go and was later superseded by Mu Zero, which you don’t have to program
Othello
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Othello by odAyzaod
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