Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest
Por um escritor misterioso
Descrição
The design philosophy for Defender's Quest [http:www.defendersquest.com] boils
down to two guiding principles that play to the Tower Defense (TD) genre's
strengths:
1. Let the player FOCUS
2. Test the player's THINKING
Note the verbs. We don't want to TEST the player's focus (ie assault them with
strobe lights and dancing kitens and see if they can still concentrate), we want
to LET them focus, freeing up as many mental resources as possible. This in turn
lets us crank up the difficulty of t
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Why is the Tower Defense genre so stale? : r/truegaming
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I think Tower Defense games are watered-down RTS games. Can someone prove me wrong? - Quora
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Thoughts: Defender's Quest.
I think Tower Defense games are watered-down RTS games. Can someone prove me wrong? - Quora
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Thoughts: Orcs Must Die! 3
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Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest
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The Cupola 2011 by Christopher Newport University - Issuu
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Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest
Steam Community :: Guide :: NG+ Tips & Strategies
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LTTP: Defender's Quest: Valley of the Forgotten – Must play TDRPG
Steam Community :: Guide :: NG+ Tips & Strategies
Things were going well for Azra, the sheltered Royal Librarian. There were books to sor
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Defender's Quest
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Thoughts: Defender's Quest.
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Highly Anticipated Tower Defense RPG! - Defender's Quest 2: Mists of Ruin [Demo]
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Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest
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