Nintendo 64, GameShark Wiki

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This page focuses primarily on NTSC-U (USA) systems. The same principles apply to NTSC-J (Japan) and PAL (Europe/Australia) systems as well, but those regions are not specifically discussed here. N64 games sometimes contained bugs that were discovered after release. When the developers fixed a bug, they recompiled the software and generated a new ROM. This frequently (though not always) caused the addresses of game data and instructions to change in both ROM and RAM. As a result, you typically n
Nintendo 64, GameShark Wiki
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Nintendo 64, GameShark Wiki
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