World Building Spider-Man's Manhattan with Substance
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World Building Spider-Man’s Manhattan with Substance By Anne McKinnon @theboolean.io At the Game Developers Conference in San Francisco, March 19, Insomniac Games presented their biggest game to date in the panel 'Marvel's Spider-Man: A Deep Dive Into The Look Creation of Manhattan.' They covered designing a world with Substance- Adobe's 3D painting software that is used for 3D material and texture creation in gaming and entertainment, among other tools. While world building and game design for 2D and virtual reality are different, the principles are very much the same. In VR, detailed design is especially important as the environment must

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World Building Spider-Man's Manhattan with Substance
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