Difficulty Isn't Personality: From Software Games Can Be Better

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The conversation surrounding From Software’s “Soulsborne” genre is one of the strangest in gaming culture: Should it have an “easy” mode? Is it “too hard”? Are people suckered into thinking their games are good, when it might be a kind of self-delusion to justify spending hours on menial tasks to overcome unnecessarily powerful enemies? I…
Difficulty Isn't Personality: From Software Games Can Be Better
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Difficulty Isn't Personality: From Software Games Can Be Better
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Difficulty Isn't Personality: From Software Games Can Be Better
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