Inside the (deep) mind of AlphaZero
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It was a long time coming, but the wait is over. After nearly a full year, being ping-ponged from one peer reviewer to the next, the final paper on AlphaZero is out, shedding light on a number of hitherto unknown or misunderstood elements in its construction, not to mention some clarifications and corrections. These include sample code to help implement their work and all the games of the match against Stockfish, of which 20 were specially chosen by GM Matthew Sadler. | Graphic: Deep Mind

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