Designing a Soulslike. Differentiating the successes from the…, by Josh Bycer, SUPERJUMP
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Descrição
I was playing through the newly-released Darksiders 3 recently and it occurred to me: developers continue to try to replicate From Software’s Dark Souls formula (in whole or in part) but they often…
The Impossible Chase of “Fun” Game Design, by Josh Bycer
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The Impossible Chase of “Fun” Game Design, by Josh Bycer
Designing a Soulslike. Differentiating the successes from the
The Impossible Chase of “Fun” Game Design, by Josh Bycer
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