What Gaming Industry Entrepreneurs Can Learn from Slither.io
Por um escritor misterioso
Descrição
32-year-old developer Steven Howse was, only three months ago, struggling to earn a decent living. He developed the game Slither.io, and it took off.

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WHAT CAN TEACH US SLITHER.IO ABOUT GAME DESIGN (AND WHAT WOULD I CHANG

WHAT CAN TEACH US SLITHER.IO ABOUT GAME DESIGN (AND WHAT WOULD I CHANG
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A Slither.io headline is printed in the middle of the centerpiece on both sides.

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slither · GitHub Topics · GitHub
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