Alchemy Ambient Occlusion, for UPBGE and RanGE - Game Engine Resources - Blender Artists Community
Por um escritor misterioso
Descrição
Yet another screen-space ambient occlusion filter, or ambient obscurance, as defined by the authors on the paper. For UPBGE 0.2.5 and RanGE. This is actually a composite filter, consisting of 3 passes, following the paper: a first pass to calculate the occlusion, and two passes to perform a cross-bilateral filtering, using the depth as ‘determinator’, much like the Compositor bilateral blur node. A trick to improve the performance, set as default, is to render the occlusion pass to an off-scre
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