The King of Fighters '98 UMFE/Takuma Sakazaki - Dream Cancel Wiki
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Takuma is a versatile character that can both zone and rush down pretty well. For zoning, he has a good backdash for gaining distance and a fast, high-flying projectile to control space. He also has access to a good anti-air button in st.B and a great anti-air DM. Takuma also has good anti-zoning tools with a projectile reflector and a fast projectile DM. When going in, Takuma also has strong options like an overhead, a running command grab, a good crossup, good low confirms, and a proximity unblockable DM. No matter what strategy he uses, Takuma also gets reliably high damage. His main weakness is that he's very meter-reliant for both his best damage and his most consistent anti-air; he also lacks a meterless reversal option.
Takuma is a versatile character that can both zone and rush down pretty well. For zoning, he has a good backdash for gaining distance and a fast, high-flying projectile to control space. He also has access to a good anti-air button in st.B and a great anti-air DM. Takuma also has good anti-zoning tools with a projectile reflector and a fast projectile DM. When going in, Takuma also has strong options like an overhead, a running command grab, a good crossup, good low confirms, and a proximity unblockable DM. No matter what strategy he uses, Takuma also gets reliably high damage. His main weakness is that he's very meter-reliant for both his best damage and his most consistent anti-air; he also lacks a meterless reversal option.
Takuma is a versatile character that can both zone and rush down pretty well. For zoning, he has a good backdash for gaining distance and a fast, high-flying projectile to control space. He also has access to a good anti-air button in st.B and a great anti-air DM. Takuma also has good anti-zoning tools with a projectile reflector and a fast projectile DM. When going in, Takuma also has strong options like an overhead, a running command grab, a good crossup, good low confirms, and a proximity unblockable DM. No matter what strategy he uses, Takuma also gets reliably high damage. His main weakness is that he's very meter-reliant for both his best damage and his most consistent anti-air; he also lacks a meterless reversal option.
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