Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist

Por um escritor misterioso

Descrição

Fitting four players in Gears of War 3 was difficult, but Epic decided that the time was right. Epic design director Cliff Bleszinski says that the four player co-op in Gears of War 3 was “pain in the ass” to design, because the three extra players complicate things in ways that would never come up in a single player game. “You can’t just assume the AI is going to be standing in this corner so that player one can come round the corner and see the amazing cinematic like in Dead Space or something,” Bleszinski said. He explained that Epic […]
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
Cliff Bleszinski on lack of innovation in games industry: “Take a chance, motherf**ers, and trust your gut!”
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
CliffyB on Diversity in Games: Casts That Look Like the UN Are More Interesting & Commercially Viable
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
Wireframe37 PDF, PDF, Mystery Film
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
The Real Reason Cliff Bleszinski Left Epic Games
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
It was the right choice': how the Gears 5 team built a credible female hero, Games
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
Cliff Bleszinski, the creator of the first three Gears of War games, came into my restaurant today!! He also gave me an autograph :) : r/GearsOfWar
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
Cliff Bleszinski wants to return to 'too woke' Gears of War as consultant - GameRevolution
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
magicka-2.jpg
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
How Bungie, bright colors, and four-player co-op shaped Gears of War 3 - Polygon
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
How Bungie, bright colors, and four-player co-op shaped Gears of War 3 - Polygon
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
Cliff Bleszinski: I believe Gears needs a little bit of a reboot - - Gamereactor
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
Cliff Bleszinski: Epic Thought Gears of War Was a Fluke - IGN Unfiltered
Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
Cliff Bleszinski Shares Original Plans For Locust After Gears Of War 3
de por adulto (o preço varia de acordo com o tamanho do grupo)