Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game Design”
Por um escritor misterioso
Descrição
Author Alyse Knorr shares a behind-the-scenes look at how the N64 classic was made.
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Remaster Of GoldenEye 007 For Xbox Switch Releases Tomorrow
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Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game
The Level Design Book, PDF, Video Game Development
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GoldenEye 007 - VGFacts
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Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game
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Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game
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Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game
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Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game
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Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game
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Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game
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David Michael :vim: (@d_michael@)
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Remaster Of GoldenEye 007 For Xbox Switch Releases Tomorrow
![Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game Design”](https://images.nintendolife.com/screenshots/132025/large.jpg)
Remaster Of GoldenEye 007 For Xbox Switch Releases Tomorrow
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Remaster Of GoldenEye 007 For Xbox Switch Releases Tomorrow
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Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game
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